Archived Changes for Qophelo's Enrich Leyline (12 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
683737fa440a2a9cd07a2061 | spells | Qophelo's Enrich Leyline | Update | Approved |
Complexity:
Very Hard →
Hard
|
Fixing DC based on description | 2025-05-28 16:21:14.768000 | juggernacht |
682210a5abf8bcc2338c921f | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
[] | 2025-05-12 15:15:49.464000 | mykonos_ |
68216a7a1a12f405a59c5248 | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
8 →
6
|
2025-05-12 03:26:50.832000 | mykonos_ | |
68216a561a12f405a59c5247 | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
2025-05-12 03:26:14.246000 | mykonos_ | |
68216a4a1a12f405a59c5246 | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard| +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard | +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
2025-05-12 03:26:02.922000 | mykonos_ | |
682169f51a12f405a59c5243 | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of the quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. →
This spell may be cast on a progress quest that is being used to create a magic node.
If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session.
This spell cannot be used to recover Mythic artifacts.
Only one additional progress quest slot may exist from this spell at a time.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
The cost, complexity and upkeep of the spell is based on the below table.
- Cost 6, Upkeep 1, Hard| +1 Progress per session
- Cost 9, Upkeep 2, Very Hard | +2 Progress per session
- Cost 12, Upkeep 3, Improbable | +3 Progress per session
|
2025-05-12 03:24:37.753000 | mykonos_ | |
68211595cf576fec31511d92 | spells | Qophelo's Enrich Leyline | Update | Approved |
|
2025-05-11 21:24:37.663000 | mykonos_ | |
68211420cf576fec31511d8f | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of the quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
|
2025-05-11 21:18:24.416000 | mykonos_ | |
6821138fcf576fec31511d8c | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
10 →
8
Effect:
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
Increase the upkeep cost for the spell by one each time it successfully makes a magic node. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
|
2025-05-11 21:15:59.002000 | mykonos_ | |
6821105ecf576fec31511d8b | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
12 →
10
Upkeep Cost:
None →
1
Effect:
If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC.
This does prevent the caster from attempting a mech-rp to create a Magic Node that session.
Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one.
A Magic Node creation quest may only benefit from this once per session.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
Increase the upkeep cost for the spell by one each time it successfully makes a magic node.
|
2025-05-11 21:02:22.022000 | mykonos_ |