Archived Changes for Qophelo's Enrich Leyline (12 total)

ID Target Collection Target Change Type Status Changes Reason Time User
683737fa440a2a9cd07a2061 spells Qophelo's Enrich Leyline Update Approved
Complexity:
Very Hard → Hard
Fixing DC based on description 2025-05-28 16:21:14.768000 juggernacht
682210a5abf8bcc2338c921f spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session → This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This may not be increased via mech-rp. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session
[] 2025-05-12 15:15:49.464000 mykonos_
68216a7a1a12f405a59c5248 spells Qophelo's Enrich Leyline Update Approved
Initial Cost:
8 → 6
2025-05-12 03:26:50.832000 mykonos_
68216a561a12f405a59c5247 spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This spell cannot be used to recover Mythic artifacts. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session → This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session
2025-05-12 03:26:14.246000 mykonos_
68216a4a1a12f405a59c5246 spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This spell cannot be used to recover Mythic artifacts. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard| +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session → This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This spell cannot be used to recover Mythic artifacts. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard | +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session
2025-05-12 03:26:02.922000 mykonos_
682169f51a12f405a59c5243 spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of the quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. → This spell may be cast on a progress quest that is being used to create a magic node. If successful, an additional progress quest slot is created for the quest. This additional slot passively earns an amount of progress per session, chosen when the spell is cast, up to a maximum of +3 progress per session. This spell cannot be used to recover Mythic artifacts. Only one additional progress quest slot may exist from this spell at a time. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. The cost, complexity and upkeep of the spell is based on the below table. - Cost 6, Upkeep 1, Hard| +1 Progress per session - Cost 9, Upkeep 2, Very Hard | +2 Progress per session - Cost 12, Upkeep 3, Improbable | +3 Progress per session
2025-05-12 03:24:37.753000 mykonos_
68211595cf576fec31511d92 spells Qophelo's Enrich Leyline Update Approved
2025-05-11 21:24:37.663000 mykonos_
68211420cf576fec31511d8f spells Qophelo's Enrich Leyline Update Approved
Effect:
This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of either quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. → This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of the quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
2025-05-11 21:18:24.416000 mykonos_
6821138fcf576fec31511d8c spells Qophelo's Enrich Leyline Update Approved
Initial Cost:
10 → 8
Effect:
This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of either quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. Increase the upkeep cost for the spell by one each time it successfully makes a magic node. → This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of either quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
2025-05-11 21:15:59.002000 mykonos_
6821105ecf576fec31511d8b spells Qophelo's Enrich Leyline Update Approved
Initial Cost:
12 → 10
Upkeep Cost:
None → 1
Effect:
If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC. This does prevent the caster from attempting a mech-rp to create a Magic Node that session. Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one. A Magic Node creation quest may only benefit from this once per session. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. → This spell may be cast to on a progress quest for creating a Magic Node. Increase the progress per session of either quest by 1. This spell may not be cast on a quest that already has this cast on it. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. Increase the upkeep cost for the spell by one each time it successfully makes a magic node.
2025-05-11 21:02:22.022000 mykonos_